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Asphyre Sphinx v.2.0
Description
Asphyre Sphinx is the framework for developing 2D/3D video games and interactive business applications. It aids the developer with resource management, displaying 2D and 3D graphics in real-time, receive keyboard, mouse and joystick input, and multiplayer capabilities.This release supersedes all previous Asphyre releases and is under continuous development. It requires Delphi XE 2 with Update 1 or FPC/Lazarus. Several development platforms are supported including 32-bit Windows, 64-bit Windows, Mac OS and iOS.
The applications powered by Asphyre Sphinx on Windows platform can use many providers including DirectX 7, DirectX 9, DirectX 9 Ex (Vista), DirectX 10, DirectX 10.1, DirectX 11 and/or OpenGL for displaying real-time graphics. The developer can decide whether to use one of the mentioned providers or let the user choose the provider at run-time. This feature is particularly useful for casual game developers where the game is required to run on the majority of consumer hardware. No external files and DLLs are required for Asphyre Sphinx applications to run. Applications developed for other platforms such as Mac OS and iOS use OpenGL and OpenGL ES 2.0 technologies respectively.
Informations
- Status: Fully functional
- Source: N/A
- Size: 91 398kB
Platforms: DXE2, DXE64
Bianco Games v.3.0
By Marco Bianchini.
Freeware + source 11 Dec 1997Description
Four components that let's you play some games with Delphi... (Tetris, Block, Forza4, Mine...)Informations
- Status: Fully functional
- Source: Included
- Size: 36kB
Platforms: CB1, D2, D3
CardTable v.2.10
By David Mayne.
Freeware + source 13 Feb 2006Description
CardTable is a free Delphi component that enables the easy creation of card games. With smooth movement and drag and drop options. Version 2 is on average 200% faster and with no movement restrictions. Added flexibility to CardDeck class with 0-4 jokers, variable sized card decks, stripped card sub decks and return card to deck functions.Informations
- Status: Fully functional
- Source: Included
- Size: 1 719kB
Platforms: D5, D6, D7
Chess Components v.7.3
By Uwe Auerswald.
Freeware + source 30 Aug 2006Description
Four chess components: Board, Notation, PGN, MiniMax. Demo program is a complete chess program.In Delphi 7 you must install the component QReport from the Delphi CD before (the file bindclqrt70.bpl).
Informations
- Status: Fully functional
- Source: Included
- Size: 432kB
Platforms: D7
Chessboard v.3.03
By Replendence SP.
Freeware + source 21 Oct 2001Description
The Chessboard component provides a highly customizable 2D Chessboard that can keep track of a game and verify the legality of moves. A chess engine from Tom's Simple Chess Program has been added to the component and uses a separate thread for thinking. Optionally you can use your own chess engine as well.Informations
- Status: Fully functional
- Source: Included
- Exe demo: included
- Size: 427kB
Platforms: CB1, CB3, D2, D3, D4, D5
Chips v.1.0
By T. J. Sobotka.
Freeware + source 28 Mar 1997Description
This component simulates poker chips for a variety of gambling card games. Readily usable in any program, it is well suited for use with TCard, a component used for drawing cards.Informations
- Status: Fully functional
- Source: Included
- Size: 3kB
Platforms: D2
Delphi crossword components v.1.0
Description
Delphi components for creation of crossword puzzle solvers, compilers, designers and much more, all that your imagination will allow to you.Informations
- Status: Fully functional
- Source: None
- price: $69
- Size: 421kB
Platforms: D3, D4, D5, D6, D7
Dice v.1.0
By Indigo Software.
Freeware + source 06 Feb 1996Description
Simple "Dice" component.Informations
- Status: Fully functional
- Source: Included
- Size: 3kB
Platforms: D1
Forza4 v.1.0
Description
TForza4 is a component wich allows you to easily implement the Forza4-game, also known as "four-in-one-row", in your application.Informations
- Status: Fully functional
- Source: Included
- Size: 3kB
Platforms: CB1, D2, D3
Hadron Game Engine v.0.1.0
By Hadron Games.
Freeware 03 Aug 2010Description
Hadron Game Engine (HGE) an advanced 2D game engine for PC's running Microsoft Windows and uses Direct3D for hardware accelerated rendering. It's robust, designed for easy use and suitable for making all types of 2D games and other graphic simulations.HGE has support for use from multiple programming languages and you access the features from a simple and intuitive procedural API to allow you to rapidly and efficiently develop your graphics simulations. There is support for surfaces, textures, sprites, audio, streams, archives, configuration files, render targets, swap chains, databases and much more.
HGE comes standard with language bindings for Pascal (Delphi, Lazarus/FreePascal) and standard C++. For Pascal, simply add HGE.pas to the project uses section and for C++ add HGE.h and HGE.cpp to you project. The bindings will dynamically load and bind to the exported routines from the HGE.dll.
There is also a thin object oriented layer (optimized for each supported language binding) for fast and efficient object management. Features include Actors, Actor Lists, Actor Scene, AI, Entities and Game Management. You can create an actor, drop it on a list it will be updated and rendered automatically for example. There is enough to provide a foundation to build your own higher level object management system from this.
Informations
- Status: Fully functional
- Source: Included
- Size: 12 241kB
Platforms: C2k10, C2k6, C2k7, C2k9, CB6, D2006, D2007, D2009, D2010, D5, D6, D7
Inference Engine Component Suite v.5.9
By RiverSoftAVG.
21 Sep 2015Description
The Inference Engine Component Suite (IECS) is the powerful Delphi component suite for adding rule-based intelligence and fuzzy logic to your programs. This professional suite provides expert system (rule-based) programming from within the Borland Delphi environment. Extremely extensible and easy to use, the Inference Engine Component Suite allows you to add expert systems or scripting quickly and intuitively to your programs. The Inference Engine Component Suite is perfect for adding business rules to your database program, artificial intelligence to your games, or scripting capabilities to any program.Informations
- Status: Trial (work while IDE is running)
- Source: On purchase/registration
- price: $360
- Size: 95 634kB
Platforms: D10, D2010, DXE, DXE2, DXE3, DXE4, DXE5, DXE6, DXE7, DXE8
PyroGine Game Engine v.0.2.0
Description
First public beta release of PyroGine Game Engine. It's an advanced 2D game engine for PC's running Microsoft Windows and uses Direct3D for hardware accelerated rendering. It's robust, designed for easy use and suitable for making all types of 2D games and other graphic simulations.It consists of a high-level object oriented game application framework with a plethora of classes and routines to allow you to rapidly and efficiently develop your graphics simulations. There is support for surfaces, textures, sprites, audio, streams, archives, configuration files, render targets, swap chains, databases and much more.
Informations
- Status: Fully functional
- Source: Included
- Size: 9 993kB
Platforms: D2005, D2006, D2007, D2009, D2010, D5, D6, D7
PyroGine SDK v.2.0.0.951
Description
Pyrogine2D is a pure rendering API suitable for making 2D games and graphic simulations. It's being developed in and usable from Delphi and other languages that work with standard Win32 DLLs. At present there are around 300+ exported routines which give you a solid low-level foundation for making any type of 2D game. You can build on top of this layer to any level of complexity that is required for your project. The API includes support for surfaces, textures, sprites, audio, streams, archives, databases, INI files, configuration variables, render targets, swap chains and much more. There is also support for event callbacks to you application. You can setup events to standard routines and/or class methods. It supports all the standard calling conventions so most any language can be use if there is a binding that exists for it.In addition to the low-level, to the metal access, there exist a thin high level framework unit p2dFramework.
Features:
- Default language bindings for Delphi/Win32.
- Works with any language that supports standard Win32 DLLs.
- Events can be bound (to routines and methods) to any supported language using any standard calling convention (STDCALL, CDECL, REGISTER, PASCAL, MSFASTCALL).
- Uses Direct3D 9 for hardware 2D rendering.
- 32 bit surfaces and textures.
- Free scaling, rotation, alpha blending and other special effects.
- Windowed and full screen modes.
- Frame based timing support.
- INI file configuration support with config file variables.
- Configuration file variable support.
- Unified Streaming system (memory, file, EXE resources, zip archive).
- Can render to default application window or to a specified window handle.
- Advanced render target and swap chain support.
- Textured fonts (includes a font editor tool and support for custom fonts).
- Graphics primitives (lines, circles, rects, points).
- Advanced polygon rendering (scale, rotate, control line segment visibility).
- Support for rendering large images (640x480, 800x600, 1024x768 for example).
- Advanced sprite management.
- Polypoint collision system for fast precise collision detection.
- Mouse and keyboard input management.
- Unified audio system with support for WAV, MP3, MID, OGG, MOD, IT, S3M, XM streaming music and WAV samples.
- Comprehensive math routines (vectors, angles, line intersection, clipping).
- Log file support.
- Low-level access for raw nut & bolts power.
- Thin high-level framework (Delphi sources) for fast start using OOP.
- Robust and feature rich.
Informations
- Status: Fully functional
- Source: Included
- Size: 6 476kB
Platforms: C2k7, D2007
Snake Component v.1.0
Description
This is a simple Snake game component. It's has the basic functionality of a snake game. It was written just for educational purpose.Informations
- Status: Fully functional
- Source: Included
- Exe demo: included
- Size: 169kB
Platforms: D5
TCard v.1.0
By T. J. Sobotka.
Freeware + source 13 Mar 1997Description
Cards component allows you to produce a variety of card games.Informations
- Status: Fully functional
- Source: Included
- Size: 23kB
Platforms: D2
TCustomCard v.1.0
By Carl T. Demelo.
Freeware + source 22 May 2000Description
TCustomCard is a playing card component.Informations
- Status: Fully functional
- Source: Included
- Size: 115kB
Platforms: CB3
TCybrix v.1.53
Description
TCybrix is a tetris variant. Now you must rotate colors instead of pieces. When there are 3 colors in one line, they will be deleted.Informations
- Status: Fully functional
- Source: Included
- Size: 5kB
Platforms: D2, D3
TDominoCard v.1.0
Description
TDominoCard is a domino card component for Delphi and Kylix.Informations
- Status: Fully functional
- Source: Included
- Size: 34kB
Platforms: D6, D7
Tetris 0
Description
A small sample how to implemente Tetris game in your applications.Informations
- Status: Fully functional
- Source: Included
- Size: 159kB
Platforms: D7
TGamePan v.1.0
By Institute of Mechanics of Machines.
Freeware + source 28 Oct 1999Description
TGamePan (game Panel) is a descendant from TPanel. It can be use in all programs instead of standard TPanel. Except this it has property State, changing which panel possible to transform in the game - "Arcanoid", "Tetris", "SCramble" or "Figures".Informations
- Status: Fully functional
- Source: Included
- Size: 105kB
Platforms: D3, D4, D5
TGsGoMoku v.1.03
By Radu Buzea.
Freeware + source 24 Apr 2001Description
TGsGoMoku control is an implementation of the famous Go-Moku game. Go-Moku is an ancient game that has its origins in Japan. It is known as "Japanese tic-tac-toe" and is considered by many to be the world's greatest strategy game. "Go-Moku" which translates to "five stones" is played on the traditional Go board with Go stone pieces. The full name "Go-Moku Narabe" literally means "five stones in a row." In Japan, a more complex version of this game exists, known as Renju. Other name used for Go-Moku are: Wuziqi, Gomoku, Connect5, Five-in-a-Row, Five-in-Line, Rendzu, Go-bang, Gobang, Piskvorky, Noughts and Crosses, Cross-Zero, Omok, O-mok, Kakugo, Luffarschack, RistiNolla, Pente.Informations
- Status: Fully functional
- Source: Included
- Size: 13kB
Platforms: D5
TKozyTetris v.1.2
By Gasper Kozak.
Freeware + source 03 Dec 2001Description
TKozyTetris is a simple component allowing quick and easy implementation of a classic Tetris game into your application. It supports standard pieces, and also user-defined pieces.Informations
- Status: Fully functional
- Source: Included
- Size: 25kB
Platforms: D2, D3, D4, D5, D6
TMemCheater v.1.0
By James Potter.
Freeware + source 29 May 2001Description
TMemCheater is a component that allows you to make game trainer easily. Just need a few lines of code. You can use many of them for each option or only one for all options.Informations
- Status: Fully functional
- Source: Included
- Size: 1kB
Platforms: D4, D5
TPakExplr v.1.0
By Dave Lehman.
Freeware + source 17 May 1999Description
TPakExplr is a component that will list the resources found in a Quake2 PAK file. You can choose to list only a specific resource type (eg. maps) or list all resources.Informations
- Status: Fully functional
- Source: Included
- Size: 8kB
Platforms: D4
TPlayCard v.1.0
By HUilaM.
Freeware 02 Oct 2001Description
A Playing Card Engine that consist of TPlayCard which able to display the playing card as well as a TCardEng that will able to cater different card weight setting and handle all the shuffle, random pick card and others useful rountines. Zip file included a sample Black Jack demo program.Informations
- Status: Fully functional
- Source: None
- Size: 24kB
Platforms: D5, D6
TTetPanel v.1.0
By Institute of Mechanics of Machines.
Freeware + source 13 Nov 1998Description
TTetPanel (Tetris Panel) is a descendant from TPanel. It can be use in all programs instead of standard TPanel. Except this it has property State, changing which panel possible to transform in the classical game - Tetris.Informations
- Status: Fully functional
- Source: Included
- Size: 38kB
Platforms: D1, D2, D3, D4
TXiangQi v.1.0
By Axel Fontaine.
Freeware + source 18 Sep 1998Description
A Chinese chess (Xiang Qi) component for Delphi. Examples and game rules included. Also included: an example that shows how to use over the Internet.Informations
- Status: Fully functional
- Source: Included
- Exe demo: included
- Size: 766kB
Platforms: D3, D4
Tyler v.0.01
By Joe White.
GPLS 06 May 2008Description
The engine for games.The feature set is pretty sparse at the moment, but what’s there, works. It’s the bare minimum that I decided would be worth releasing. Here’s a brief rundown:
- Pluggable display libraries. You can select from “compatibility mode” (basic GDI via TCanvas), Asphyre eXtreme, and (un)DelphiX. Windowed mode only — no full screen support in this version.
- Graphics. These are primitive — everything is a solid-color square. Walls are light gray, floors are dark gray, the hero is yellow, the wandering NPC is white, and that’s all you get.
- Movement. You can use the cursor keys to move the hero around the map. There’s nothing yet to make you stop when you run into a wall or the NPC, though.
- Map editing. TylerEdit.exe lets you edit the map and save your changes. It’s primitive, but it works.
Some stuff is hard-coded in this version, like the initial position of the hero, and the position and movement of the NPC. This will be improved in the next few versions.
Informations
- Status: Fully functional
- Source: Included
- Size: 3 676kB
Platforms: D2006, D2007, D7
UT Packages Unit v.1.9
Description
Delphi unit to process Unreal engine games packages and their internal objects.Informations
- Status: Fully functional
- Source: Included
- Size: 415kB
Platforms: D5, D6
Various Components v.1.0.0.0
By Steve Williams.
Freeware + source 16 Jan 2006Description
Basic interactive Checker/Chess board component.Informations
- Status: Fully functional
- Source: Included
- Size: 6kB
Platforms: D2005, D2006, D3, D4, D5, D6, D7