Tyler 0.01
By Joe White
GPL 06 May 2008In category
Components > Miscellaneous > Games
Description
The engine for games.The feature set is pretty sparse at the moment, but what’s there, works. It’s the bare minimum that I decided would be worth releasing. Here’s a brief rundown:
- Pluggable display libraries. You can select from “compatibility mode” (basic GDI via TCanvas), Asphyre eXtreme, and (un)DelphiX. Windowed mode only — no full screen support in this version.
- Graphics. These are primitive — everything is a solid-color square. Walls are light gray, floors are dark gray, the hero is yellow, the wandering NPC is white, and that’s all you get.
- Movement. You can use the cursor keys to move the hero around the map. There’s nothing yet to make you stop when you run into a wall or the NPC, though.
- Map editing. TylerEdit.exe lets you edit the map and save your changes. It’s primitive, but it works.
Some stuff is hard-coded in this version, like the initial position of the hero, and the position and movement of the NPC. This will be improved in the next few versions.
Informations
- Status: Fully functional
- Source: GPL
- Size: 3 763 929kB
Platforms:
- Delphi 2006 (Win32)
- Delphi 2007 (VCL)
- Delphi 7
Downloads