Tyler 0.01

By Joe White

GPL 06 May 2008

In category

Components > Miscellaneous > Games


The engine for games.

The feature set is pretty sparse at the moment, but what’s there, works. It’s the bare minimum that I decided would be worth releasing. Here’s a brief rundown:

  • Pluggable display libraries. You can select from “compatibility mode” (basic GDI via TCanvas), Asphyre eXtreme, and (un)DelphiX. Windowed mode only — no full screen support in this version.
  • Graphics. These are primitive — everything is a solid-color square. Walls are light gray, floors are dark gray, the hero is yellow, the wandering NPC is white, and that’s all you get.
  • Movement. You can use the cursor keys to move the hero around the map. There’s nothing yet to make you stop when you run into a wall or the NPC, though.
  • Map editing. TylerEdit.exe lets you edit the map and save your changes. It’s primitive, but it works.
Currently you can only have one map. Later you’ll be able to have lots of them — a world map, a map for each town, a map for each dungeon level.

Some stuff is hard-coded in this version, like the initial position of the hero, and the position and movement of the NPC. This will be improved in the next few versions.


  • Status: Fully functional
  • Source: GPL
  • Size: 3 763 929kB


  • Delphi 2006 (Win32)
  • Delphi 2007 (VCL)
  • Delphi 7