Joe White

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Tyler v.0.01

Components > Miscellaneous > Games

By Joe White.

GPLS 06 May 2008


The engine for games.

The feature set is pretty sparse at the moment, but whats there, works. Its the bare minimum that I decided would be worth releasing. Heres a brief rundown:

  • Pluggable display libraries. You can select from compatibility mode (basic GDI via TCanvas), Asphyre eXtreme, and (un)DelphiX. Windowed mode only no full screen support in this version.
  • Graphics. These are primitive everything is a solid-color square. Walls are light gray, floors are dark gray, the hero is yellow, the wandering NPC is white, and thats all you get.
  • Movement. You can use the cursor keys to move the hero around the map. Theres nothing yet to make you stop when you run into a wall or the NPC, though.
  • Map editing. TylerEdit.exe lets you edit the map and save your changes. Its primitive, but it works.
Currently you can only have one map. Later youll be able to have lots of them a world map, a map for each town, a map for each dungeon level.

Some stuff is hard-coded in this version, like the initial position of the hero, and the position and movement of the NPC. This will be improved in the next few versions.


  • Status: Fully functional
  • Source: Included
  • Size: 3 676kB

Platforms: D2006, D2007, D7