Georgy Moshkin

Author Homepage: http://www.tmtlib.narod.ru/

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Author Products

Total 3 products

CDNR-1 Collision Detection and Responce engine v.1.0

Code Samples > Samples > Multimedia And Graphics

By Georgy Moshkin.

Freeware + source 02 Sep 2006

Description

"I am proudly present the new method of collision detection for multi-floor 3D scenes. This method is based on representing 3D geometry with layers of 2D arrays with z-buffer data. It's very easy and very fast method. I decided to release it under Public Domain license. It comes with full source code and script for exporting levels from Blender 3d editor."

Informations

  • Status: Fully functional
  • Source: Included
  • Size: 380kB

Platforms: D6

MyEngine v.2008.2.20

Components > Effects and Multimedia > OpenGL

By Georgy Moshkin.

Freeware 25 Feb 2008

Description

Main features:
  • precomputed Collision Detection data using OpenGL hardware z-buffer (CDNR2)
  • software skinning mesh animation with skeleton bone weights support
  • mesh exporting script for Blender 3D 2.45 (skeletal animation & static objects)
Examples included: skeletal animation example demonstrates horse 3d model by Damien McGinnes, collision detection example demonstrates 3d level by katbits. Basic idea of collision detection example: we are using many glReadPixels captured z-buffer images to represent 3D scene as 2d-layers of height data (pre-rendered). In this way we can use easy and fast 2d collision detection and response algorithms in full featured 3d world (3d-to-2d and 2d-to-3d).

Informations

  • Status: Fully functional
  • Source: None
  • Size: 770kB

Platforms: D2006, D2007, D6

Radiosity lightmap generator v.1.0

Code Samples > Samples > Multimedia And Graphics

By Georgy Moshkin.

Freeware + source 19 Nov 2005

Description

Radiosity lightmap generator. Non physical correct. Calculation speed depends on FPS of your video card. Based on OpenGL API.

Informations

  • Status: Fully functional
  • Source: Included
  • Size: 181kB

Platforms: D6