Icarus & Co. of Scotland
Professional set of Delphi and C++Builder components for virtual instrumentation
- Meters, Bars (Gauge), with linear or log(10) scaling
- Digital indicators (time, value)
- Operating Point display
- Dial (knob), Sliders, Trend/Recorder
- buttons, switches, LED indicators
- DB-Aware components and many more
Total 9 products
Components > Sizers, Scrollers, etc. > Scrollers
Description
This is a Text Bitmap Class constructed from TGraphicControl and uses TStringList to hold the text, the text is then placed onto a bitmap image before it is drawn to the Canvas. The object of this Class is to place a text canvas on the form or in a container with ease, it uses the text editor to fill the StringList, …Informations
- Status: Fully functional
- Source: Included
- Exe demo: included
- Size: 48kB
Platforms: D3, D4, D5, D6
Components > Graphics > Just Images
Description
A Simple Image component that sets an image, the image can then be used as an image, or it can be Stretch or Tiled as a backdrop for the form page, or placed in a Panel. The Image can be set to transparent. The Images styles are None, Stretched, and Tiled, the image can be set-up at both design and run time.Informations
- Status: Fully functional
- Source: None
- Exe demo: included
- Size: 71kB
Platforms: D3, D4, D5, D6
Components > Effects and Multimedia > Audio
Description
A simple component that adds a sound file from either a file or a resource to a memory stream and plays it.Informations
- Status: Fully functional
- Source: Included
- Exe demo: included
- Size: 265kB
Platforms: D3, D4, D5, D6
Components > Effects and Multimedia > Audio
Description
A simple component that adds a sound file from either a file or a resource to a memory stream and plays it. You can set up the soundwav to load either at design time or run time, if you use the forms ’OnShow’ event to preload the memory stream it will remove the delay effect for the sounds first play.Informations
- Status: Fully functional
- Source: Included
- Exe demo: included
- Size: 158kB
Platforms: D3, D4, D5, D6
Components > Graphics > Effects
Description
A simple component that adds an Image and a sound file from either a file or a resource to a memory stream and plays it. You can set up the soundwav to load either at design time or run time, if you use the forms ’OnShow’ event to preload the memory stream it will remove the delay …Informations
- Status: Fully functional
- Source: Included
- Exe demo: included
- Size: 269kB
Platforms: D3, D4, D5, D6
Components > Misc. Effects > Text
Description
This is a Text Canvas Class constructed from TGraphicControl and uses TStringList to hold the text. The object of this Class is to place a text canvas on the form or in a container with ease, it uses the text editor to fill the StringList, the text can then be set within the canvas rectangle or you …Informations
- Status: Fully functional
- Source: Included
- Exe demo: included
- Size: 42kB
Platforms: D3, D4, D5, D6
Components > Misc. Effects > Text
Description
This is a Text Canvas Class constructed from TGraphicControl and uses TStringList to hold the text. The object of this Class is to place a text canvas on the form or in a container with ease, it uses the text editor to fill the StringList, the text can then be set within the canvas rectangle or you …Informations
- Status: Fully functional
- Source: Included
- Exe demo: included
- Size: 50kB
Platforms: D3, D4, D5, D6
Components > Misc. Effects > Text
Description
This is a Text Bitmap Class constructed from TGraphicControl and uses TStringList to hold the text, the text is then placed onto a bitmap image before it is drawn to the Canvas. The object of this Class is to place a text canvas on the form or in a container with ease, it uses the text editor to fill the StringList, …Informations
- Status: Fully functional
- Source: Included
- Exe demo: included
- Size: 44kB
Platforms: D3, D4, D5, D6
Components > Misc. Effects > Text
Description
This is a Text Bitmap Class constructed from TGraphicControl and uses TStringList to hold the text, the text is then placed onto a bitmap image before it is drawn to the Canvas. The object of this Class is to place a text canvas on the form or in a container with ease, it uses the text editor to fill the StringList, …Informations
- Status: Fully functional
- Source: Included
- Exe demo: included
- Size: 45kB
Platforms: D3, D4, D5, D6