Icarus & Co. of Scotland

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  • Windows desktop development (VCL): Component products for different areas of Windows app development.
  • Web client development (WEB): Create modern web client applications with Object Pascal from Delphi or Visual Studio Code.
  • Cross-platform development (FNC): UI controls, charting, cloud services, mapping components,...
  • Server backend development (BIZ): Solid libraries for business logic & data access, ORM/REST/HTTP/JSON framework, data modeling.
  • Company Products

    Total 13 products

    TicAscrollA v.1.0.0.1

    Components > Sizers, Scrollers, etc. > Scrollers

    By Icarus & Co. of Scotland.

    Freeware + source 18 Feb 2002

    Description

    This is a Text Bitmap Class constructed from TGraphicControl and uses TStringList to hold the text, the text is then placed onto a bitmap image before it is drawn to the Canvas.

    The object of this Class is to place a text canvas on the form or in a container with ease, it uses the text editor to fill the StringList, the text is then placed on a bitmap image, the image can then be set within the canvas rectangle or you can set the Auto_Size and the canvas rectangle will adjust to the longest string length and the Height of the total string count.

    The text can be aligned left, center or right on the bitmap image. The Canvas Background can be set to a color. The text is scrolled in an upward direction only, the scroll speed can be set. The scroll can set to run continuously or once only.

    Informations

    • Status: Fully functional
    • Source: Included
    • Exe demo: included
    • Size: 48kB

    Platforms: D3, D4, D5, D6

    TicBGimage v.1.0.0.2

    Components > Graphics > Just Images

    By Icarus & Co. of Scotland.

    Freeware 11 Feb 2002

    Description

    A Simple Image component that sets an image, the image can then be used as an image, or it can be Stretch or Tiled as a backdrop for the form page, or placed in a Panel. The Image can be set to transparent.

    The Images styles are None, Stretched, and Tiled, the image can be set-up at both design and run time.

    If the image style is none the image can be set to auto size.

    Informations

    • Status: Fully functional
    • Source: None
    • Exe demo: included
    • Size: 71kB

    Platforms: D3, D4, D5, D6

    TicSwav v.1.0.0.1

    Components > Effects and Multimedia > Audio

    By Icarus & Co. of Scotland.

    Freeware + source 18 Feb 2002

    Description

    A simple component that adds a sound file from either a file or a resource and plays it.

    Informations

    • Status: Fully functional
    • Source: Included
    • Exe demo: included
    • Size: 162kB

    Platforms: D3, D4, D5, D6

    TicSwavA v.1.0.0.1

    Components > Effects and Multimedia > Audio

    By Icarus & Co. of Scotland.

    Freeware + source 18 Feb 2002

    Description

    A simple component that adds a sound file from either a file or a resource to a memory stream and plays it.

    Informations

    • Status: Fully functional
    • Source: Included
    • Exe demo: included
    • Size: 265kB

    Platforms: D3, D4, D5, D6

    TicSwavB v.1.0.0.1

    Components > Effects and Multimedia > Audio

    By Icarus & Co. of Scotland.

    Freeware + source 18 Feb 2002

    Description

    A simple component that adds a sound file from either a file or a resource to a memory stream and plays it.

    You can set up the soundwav to load either at design time or run time, if you use the forms 'OnShow' event to preload the memory stream it will remove the delay effect for the sounds first play.

    Informations

    • Status: Fully functional
    • Source: Included
    • Exe demo: included
    • Size: 158kB

    Platforms: D3, D4, D5, D6

    TicSwavC v.1.0.0.1

    Components > Effects and Multimedia > Audio

    By Icarus & Co. of Scotland.

    Freeware + source 18 Feb 2002

    Description

    A simple component that adds a sound file from either a file or a resource to a memory stream and plays it.

    You can set up the soundwav to load either at design time or run time, if you use the forms 'OnShow' event to preload the memory stream it will remove the delay effect for the sounds first play.

    The WaveFormatEx data for the file is retreived, Number of channels ie: mono stereo, Samples per second in hertz, Average data transfer rate, in bytes per second, Block alignment in bytes, Bits per second for the format type, Size of the file in bytes, and duration of play.

    Informations

    • Status: Fully functional
    • Source: Included
    • Exe demo: included
    • Size: 200kB

    Platforms: D3, D4, D5, D6

    TicSwavD v.1.0.0.1

    Components > Graphics > Effects

    By Icarus & Co. of Scotland.

    Freeware + source 18 Feb 2002

    Description

    A simple component that adds an Image and a sound file from either a file or a resource to a memory stream and plays it.

    You can set up the soundwav to load either at design time or run time, if you use the forms 'OnShow' event to preload the memory stream it will remove the delay effect for the sounds first play.

    The Sound plays when you click the Left Mouse Button on the Image and stops when the sound file ends or when you move the Mouse Cursor out of the image.

    Informations

    • Status: Fully functional
    • Source: Included
    • Exe demo: included
    • Size: 269kB

    Platforms: D3, D4, D5, D6

    TicTextA v.1.0.0.1

    Components > Misc. Effects > Text

    By Icarus & Co. of Scotland.

    Freeware + source 18 Feb 2002

    Description

    This is a Text Canvas Class constructed from TGraphicControl and uses TStringList to hold the text.

    The object of this Class is to place a text canvas on the form or in a container with ease, it uses the text editor to fill the StringList, the text can then be set within the canvas rectangle or you can set the Auto_Size and the canvas rectangle will adjust to the longest string length and the Height of the total string count.

    The text can be aligned left, center or right and if the text is not set to auto size.

    The Canvas Background is set to transparent so that the Background colour shows through.

    Informations

    • Status: Fully functional
    • Source: Included
    • Exe demo: included
    • Size: 41kB

    Platforms: D3, D4, D5, D6

    TicTextB v.1.0.0.1

    Components > Misc. Effects > Text

    By Icarus & Co. of Scotland.

    Freeware + source 18 Feb 2002

    Description

    This is a Text Canvas Class constructed from TGraphicControl and uses TStringList to hold the text.

    The object of this Class is to place a text canvas on the form or in a container with ease, it uses the text editor to fill the StringList, the text can then be set within the canvas rectangle or you can set the Auto_Size and the canvas rectangle will adjust to the longest string length and the Height of the total string count.

    The text can be aligned left, center or right and if the text is not set to auto size.

    The Canvas Background can be set to transparent, or background colour.

    Informations

    • Status: Fully functional
    • Source: Included
    • Exe demo: included
    • Size: 42kB

    Platforms: D3, D4, D5, D6

    TicTextC v.1.0.0.1

    Components > Misc. Effects > Text

    By Icarus & Co. of Scotland.

    Freeware + source 18 Feb 2002

    Description

    This is a Text Canvas Class constructed from TGraphicControl and uses TStringList to hold the text.

    The object of this Class is to place a text canvas on the form or in a container with ease, it uses the text editor to fill the StringList, the text can then be set within the canvas rectangle or you can set the Auto_Size and the canvas rectangle will adjust to the longest string length and the Height of the total string count + 1.

    The text can be aligned left, center or right and if the text is not set to auto size then it can be word wrapped.

    The Canvas Background can be set to transparent, or background colour.

    The Tab () works fine, but it operates when Align is left.

    The Ampersand Char '&' is reserved for things like underlining a Menu letter for keystroke action and you have to double it && or you get an underscore.

    Informations

    • Status: Fully functional
    • Source: Included
    • Exe demo: included
    • Size: 43kB

    Platforms: D3, D4, D5, D6

    TicTextD v.1.0.0.1

    Components > Misc. Effects > Text

    By Icarus & Co. of Scotland.

    Freeware + source 18 Feb 2002

    Description

    This is a Text Canvas Class constructed from TGraphicControl and uses TStringList to hold the text.

    The object of this Class is to place a text canvas on the form or in a container with ease, it uses the text editor to fill the StringList, the text can then be set within the canvas rectangle or you can set the Auto_Size and the canvas rectangle will adjust to the longest string length and the Height of the total string count + 1.

    The text can be aligned left, center or right and if the text is not set to auto size then it can be word wrapped.

    The TAB is defaulted to 8, and only works when Aligned to the left.

    The Canvas Background can be set to transparent, or background colour, a border can be set to raised lowered or none and its width can also be set.

    If Transparency is set to true the Border is removed.

    To set an Ambersand you have to && it, or you will get an underscore char.

    Informations

    • Status: Fully functional
    • Source: Included
    • Exe demo: included
    • Size: 50kB

    Platforms: D3, D4, D5, D6

    TicTpicA v.1.0.0.1

    Components > Misc. Effects > Text

    By Icarus & Co. of Scotland.

    Freeware + source 18 Feb 2002

    Description

    This is a Text Bitmap Class constructed from TGraphicControl and uses TStringList to hold the text, the text is then placed onto a bitmap image before it is drawn to the Canvas.

    The object of this Class is to place a text canvas on the form or in a container with ease, it uses the text editor to fill the StringList, the text is then placed on a bitmap image, the image can then be set within the canvas rectangle or you can set the Auto_Size and the canvas rectangle will adjust to the longest string length and the Height of the total string count.

    The text can be aligned left, center or right on the bitmap image.

    The Canvas Background is set to transparent aswell as the bitmap so that the Background shows through.

    Informations

    • Status: Fully functional
    • Source: Included
    • Exe demo: included
    • Size: 44kB

    Platforms: D3, D4, D5, D6

    TicTpicB v.1.0.0.1

    Components > Misc. Effects > Text

    By Icarus & Co. of Scotland.

    Freeware + source 18 Feb 2002

    Description

    This is a Text Bitmap Class constructed from TGraphicControl and uses TStringList to hold the text, the text is then placed onto a bitmap image before it is drawn to the Canvas.

    The object of this Class is to place a text canvas on the form or in a container with ease, it uses the text editor to fill the StringList, the text is then placed on a bitmap image, the image can then be set within the canvas rectangle or you can set the Auto_Size and the canvas rectangle will adjust to the longest string length and the Height of the total string count.

    The text can be aligned left, center or right on the bitmap image.

    The Canvas Background can be set to transparent aswell as set to a background color.

    Informations

    • Status: Fully functional
    • Source: Included
    • Exe demo: included
    • Size: 45kB

    Platforms: D3, D4, D5, D6