Components > Effects and Multimedia > OpenGL
- precomputed Collision Detection data using OpenGL hardware z-buffer (CDNR2)
- software skinning mesh animation with skeleton bone weights support
- mesh exporting script for Blender 3D 2.45 (skeletal animation & static objects)
Examples included: skeletal animation example demonstrates horse 3d model by Damien McGinnes, collision detection example demonstrates 3d level by katbits.
Basic idea of collision detection example: we are using many glReadPixels captured z-buffer images to represent 3D scene as 2d-layers of height data (pre-rendered). In this way we can use easy and fast 2d collision detection and response algorithms in full featured 3d world (3d-to-2d and 2d-to-3d).
- Status: Fully functional
- Source: FW
- Size: 788 724kB
- Delphi 2006 (Win32)
- Delphi 2007 (VCL)
- Delphi 6