TCollision Tester3DX 1.3b

By Henrik Fabricius

Freeware 15 Jul 2006

In category

Components > Effects and Multimedia > Direct X


Non Visual Component to test for collisions between 3D-objects in Direct3D games. This component must be used with DelphiX components and with DirectX 6.0 or higher.
  • Surround each of your 3D-objects by at least one collision object which must be a member of the following primitives: box3D - sphere3D - ellipsoid3D - cylinder3D - air3D
  • Available material properties are: solid3D - water3D - air3D
  • Available functional properties are: pickable - shootable - fixed3Dobject
  • Bullets are described by: BulletRadius - BulletRange - LongShots
  • The actor is described by: FrontDistance - HeadRadius.
A tutorial 3D gaming example is available at the Delphi3DX page.


  • Status: Fully functional
  • Source: FW
  • Size: 27 955kB


  • Delphi 4