Icarus & Co. of Scotland
- unlimited number of local/remote databases for backup
- unlimited number of Windows/Linux servers (FB 2.1, 2.5, 3.0, 4.0 and 5.0 are supported)
- option for managing multiple backups for one database
- optional ZIP compression and FTP transfer of backups
- running as an application or as a service
- lifetime license only USD 40
Total 10 products
Components > Sizers, Scrollers, etc. > Scrollers
Description
This is a Text Bitmap Class constructed from TGraphicControl and uses TStringList to hold the text, the text is then placed onto a bitmap image before it is drawn to the Canvas. The object of this Class is to place a text canvas on the form or in a container with ease, it uses the text editor to fill the StringList, …Informations
- Status: Fully functional
- Source: Included
- Exe demo: included
- Size: 48 kB
Platforms: D3, D4, D5, D6
Components > Graphics > Just Images
Description
A Simple Image component that sets an image, the image can then be used as an image, or it can be Stretch or Tiled as a backdrop for the form page, or placed in a Panel. The Image can be set to transparent. The Images styles are None, Stretched, and Tiled, the image can be set-up at both design and run time.Informations
- Status: Fully functional
- Source: None
- Exe demo: included
- Size: 71 kB
Platforms: D3, D4, D5, D6
Components > Effects and Multimedia > Audio
Description
A simple component that adds a sound file from either a file or a resource to a memory stream and plays it.Informations
- Status: Fully functional
- Source: Included
- Exe demo: included
- Size: 265 kB
Platforms: D3, D4, D5, D6
Components > Effects and Multimedia > Audio
Description
A simple component that adds a sound file from either a file or a resource to a memory stream and plays it. You can set up the soundwav to load either at design time or run time, if you use the forms ’OnShow’ event to preload the memory stream it will remove the delay effect for the sounds first play.Informations
- Status: Fully functional
- Source: Included
- Exe demo: included
- Size: 158 kB
Platforms: D3, D4, D5, D6
Components > Graphics > Effects
Description
A simple component that adds an Image and a sound file from either a file or a resource to a memory stream and plays it. You can set up the soundwav to load either at design time or run time, if you use the forms ’OnShow’ event to preload the memory stream it will remove the delay …Informations
- Status: Fully functional
- Source: Included
- Exe demo: included
- Size: 269 kB
Platforms: D3, D4, D5, D6
Components > Misc. Effects > Text
Description
This is a Text Canvas Class constructed from TGraphicControl and uses TStringList to hold the text. The object of this Class is to place a text canvas on the form or in a container with ease, it uses the text editor to fill the StringList, the text can then be set within the canvas rectangle or you …Informations
- Status: Fully functional
- Source: Included
- Exe demo: included
- Size: 42 kB
Platforms: D3, D4, D5, D6
Components > Misc. Effects > Text
Description
This is a Text Canvas Class constructed from TGraphicControl and uses TStringList to hold the text. The object of this Class is to place a text canvas on the form or in a container with ease, it uses the text editor to fill the StringList, the text can then be set within the canvas rectangle or you …Informations
- Status: Fully functional
- Source: Included
- Exe demo: included
- Size: 43 kB
Platforms: D3, D4, D5, D6
Components > Misc. Effects > Text
Description
This is a Text Canvas Class constructed from TGraphicControl and uses TStringList to hold the text. The object of this Class is to place a text canvas on the form or in a container with ease, it uses the text editor to fill the StringList, the text can then be set within the canvas rectangle or you …Informations
- Status: Fully functional
- Source: Included
- Exe demo: included
- Size: 50 kB
Platforms: D3, D4, D5, D6
Components > Misc. Effects > Text
Description
This is a Text Bitmap Class constructed from TGraphicControl and uses TStringList to hold the text, the text is then placed onto a bitmap image before it is drawn to the Canvas. The object of this Class is to place a text canvas on the form or in a container with ease, it uses the text editor to fill the StringList, …Informations
- Status: Fully functional
- Source: Included
- Exe demo: included
- Size: 44 kB
Platforms: D3, D4, D5, D6
Components > Misc. Effects > Text
Description
This is a Text Bitmap Class constructed from TGraphicControl and uses TStringList to hold the text, the text is then placed onto a bitmap image before it is drawn to the Canvas. The object of this Class is to place a text canvas on the form or in a container with ease, it uses the text editor to fill the StringList, …Informations
- Status: Fully functional
- Source: Included
- Exe demo: included
- Size: 45 kB
Platforms: D3, D4, D5, D6