![]() |
![]() |
![]() |
![]() |
property Pattern: TBitmap32;
This property determines the pattern that is used to fill a polygon. The pattern will be tiled across the polygons.
Please note that the draw transformation won't have any effect on the polygon. For that purpose please preprocess your pattern accordingly.
Copyright ©2000-2007 Alex Denisov and Contributors - Graphics32 v1.8.3 - Build on 4-March-2007